Settlers of Catan

Settlers of Catan

Settlers Of Catan is a multi-player board game, originally designed by Klaus Teuber in 1995. The game is themed around settling an island, with players trading resources and building roads and towns to win the game.

Settlers of Catan History

Settlers of Catan was released in 1995 and was very positively received. Since then, it has received many adaptations, as well as a few direct expansion packs for the original game. Many themed versions of Catan have also been officially published.

Seafarers of Catan was the first such expansion pack, released in 1997. The expansion adds sea hexes to create islands. A gold-producing tile is also introduced, which gives players a choice in resources.

This was followed by Cities and Knights of Catan in 2000. This expansion focuses more on armies, with invading barbarians becoming a threat for players. Additionally, it adds three new resources in the form of paper, cloth and coin.

Catan: Traders & Barbarians was released in 2008, which collects custom scenarios and a two-player variant of the game. The next expansion, Catan: Explores & Pirates, is expected in 2013.


Gameplay for the original game takes place on a board which consists of hexagonal tiles. The order of these hexes is determined randomly and each tile represents a resource. There is also a desert tile, which produces no resources.

On each player’s turn, two dice are rolled. This corresponds with numbers on the tiles; any players with towns adjacent to such tiles chosen in this manner receive resources. There is also a robber, when can be used when rolling a 7 to steal resources. Player’s can only have a maximum of 7 cards in hand, so stockpiling resources is not an encouraged tactic.

Instead, game play is focused on collecting resources to build towns, roads and various development cards. Each of these results in victory points, such as having the longest road. The first player to ten victory points is the winner. However, a key component of the game is trading; with limited resources, players have to trade with each other or use the bank, which has set trade ratios.